Android only. for now.
I create video tutorial which works with Ren'Py 7.3.3
---- Old version (before Ren'Py 7) ----
Anyway, let's start.
1. Preparations.
Install latest release of RenPy and Rapt.
Install latest release of Android Studio and make sure you install these SDK from SDK manager on Android Studio:
Android SDK which API is numbered as 19.
Google Play Services.
Google Repository.
Make Admob account and make new banner ad for Android.
2. Gathering Source Files from Rapt folder.
Export apk file from your RenPy Project by using RenPy Launcher.
* Don't use expansion APK option!
But we won't use exported apk file.
We gonna use temporary files on Rapt Folder.
After using Android Build Function on RenPy launcher, you gonna found that many files and folder added on Rapt Folder.
These files are converted source file which rapt use for export APK file.
Gathering these files and folders from Rapt and move these to new folder:
Files:
AndroidManifest.xml
build.xml
local.properties
proguard-project.txt
project.properties
Folders:
android-sdk-r23
assets
gen
libs
res
src
templates
3. Make Project for Android Studio
after you moved these files to new folder.
Open your Android Studio, select
'Import Project (Eclipse ADT, Griddle....'
and select your new folder.
Don't care about options checked.
Just press next button, and Android Studio make new Project from your folder.
After new window for new project pop up, you have to wait some minutes until Gradle sync is done.
4. Now add ad on main activity.
Android RenPy use only one activity. PythonSDLActivity which inheriting SDLActivity.
You gonna add your ad object on PythonSDLActivity.
I won't explain about source codes. Just follow these codes.
1. open 'build.gradle (Module: yourGameName)' and paste these code inside 'dependencies' block.
and Press 'Sync Now' button.
2. add these code on 'AndroidManifest.xml'.
3. edit codes on SDLActivity.java and PythonSDLActivity.java
Add these code on top of SDLActivity.java file.
just copy and paste this code at line after 'public class SDLActivity extends Activity {'
Copy and paste these code on 'OnCreat' function inside of SDLActivity class.
Replace 'YOUR AD ID' with your ad's id.
4. add this code on top of PythonSDLActivity.javachange this code
last, add these codes on 'OnCreate' function of PythonSDLActivity class.
Done.
Now you can use build menu of Android Studio to make new APK file.
Hope you like this tutorial. Good luck.
/// 1.20.2016 updated
# IF YOU WANT TO USE EXPANSION APK.
Mostly same as when you do not use expansion apk.
1. Select 'Yes' when RenPy ask you would you like to create an expansion APK.
(Make sure you set Playstore Public Key in your rpy file)
2. Build it, and prepare Android Studio Project from rapt folder same as above tutorial.
3. Follow above tutorial and build new APK file.
4. Upload APK file you just build with Android Studio with OBB file which RenPy builded.
In fact, only thing you have to care about when you use 'Expansion APK' is 'Constants.java' file in Project.
You don't need to make every new Android Studio project whenever you make new version of game.
When you already have Android Studio Project of previous version of game,
Build new APK,OBB file from RenPy. We won't use new APK file from RenPy.
1. Change Version information on AndroidManifest.xml same as you set on RenPy Android build setting.
2. Change fileVersion and fileSize value on Constants.java. (You may can check or replace with Updated Constants.java file from Rapt folder).
3. Upload APK file from Android Studio with OBB fie from RenPy.
# You can control Size and Position of ads by change this value.
1. Change AdSize.SMART_BANNER gonna change ad size. There are preset values(constant values) like 'SMART_BANNER' under AdSize classes.
# You can turn off Ads when Player pay for inapp purchase. It's super easy.
1. Collect codes for ad from oncreate Function, bound them as one function under PythonSDLActivity class.
In my case:
2. Go to 'Store.java' file, Add these codes to Store class.
3. Go to 'Playstore.java' file, Add these code to last line of restorePurchases Function.
4. Add this code to oncreate function of PythonSDLActivity class.
Write this code under 'Store.create(this);'This mean your oncreate function of PythonSDLActivity class must be like this.
- My Cant My Mac Download Renpy Sdk Installer
- My Cant My Mac Download Renpy Sdk Windows 10
- My Cant My Mac Download Renpy Sdk Download
- You can still do it, but that will require some work on your end to achieve it. You'll need the renpy 7.1 SDK, a computer, UnRen.bat(found on f95zone), and the game of course. You'll have to unpack the game with unren, and use the Renpy SDK to build the game for the iOS platform.
- The following downloads may be useful if you want to run a windows-only Ren'Py program on other platforms, if you plan to port Ren'Py to a new platform, or if you want to build a distribution of Ren'Py. Recent versions of Ren'Py default to producing distributions for all three supported platforms, making these programs rarely necessary.
Why Download RenPy using YepDownload? RenPy Simple & Fast Download! Works with All Windows (64/32 bit) versions! RenPy Latest Version! Fully compatible with Windows 10; Disclaimer RenPy is a product developed by PyTom. This site is not directly affiliated with PyTom. All trademarks, registered trademarks, product names and company names. Sdk free download - Eclipse SDK, Apple iPhone SDK, Ren'Py SDK, and many more programs. So, I recently downloaded Renpy for Mac (My OS is 10.14.4 Mojave), and I thought I'd try downloading some renpy games to try them out. And here's what always happens each time: So this is the game I'm trying to download for instance.
(Updated in 2019.10.05)I create video tutorial which works with Ren'Py 7.3.3
---- Old version (before Ren'Py 7) ----
Anyway, let's start.
1. Preparations.
Install latest release of RenPy and Rapt.
Install latest release of Android Studio and make sure you install these SDK from SDK manager on Android Studio:
Android SDK which API is numbered as 19.
My Cant My Mac Download Renpy Sdk Installer
Google Play Services.
Google Repository.
Make Admob account and make new banner ad for Android.
2. Gathering Source Files from Rapt folder.
Export apk file from your RenPy Project by using RenPy Launcher.
* Don't use expansion APK option!
My Cant My Mac Download Renpy Sdk Windows 10
But we won't use exported apk file.
We gonna use temporary files on Rapt Folder.
After using Android Build Function on RenPy launcher, you gonna found that many files and folder added on Rapt Folder.
These files are converted source file which rapt use for export APK file.
Gathering these files and folders from Rapt and move these to new folder:
Files:
AndroidManifest.xml
build.xml
local.properties
proguard-project.txt
project.properties
Folders:
android-sdk-r23
assets
gen
libs
res
src
templates
3. Make Project for Android Studio
after you moved these files to new folder.
Open your Android Studio, select
'Import Project (Eclipse ADT, Griddle....'
and select your new folder.
Don't care about options checked.
Just press next button, and Android Studio make new Project from your folder.
After new window for new project pop up, you have to wait some minutes until Gradle sync is done.
My Cant My Mac Download Renpy Sdk Download
If there are error message on console, make sure you install all SDK you need.4. Now add ad on main activity.
Android RenPy use only one activity. PythonSDLActivity which inheriting SDLActivity.
You gonna add your ad object on PythonSDLActivity.
I won't explain about source codes. Just follow these codes.
1. open 'build.gradle (Module: yourGameName)' and paste these code inside 'dependencies' block.
and Press 'Sync Now' button.
2. add these code on 'AndroidManifest.xml'.
Code: Select all
Code: Select all
if you don't know where to add these code. Check my codes.3. edit codes on SDLActivity.java and PythonSDLActivity.java
Add these code on top of SDLActivity.java file.
Code: Select all
Add this codes inside of SDLActivity class.just copy and paste this code at line after 'public class SDLActivity extends Activity {'
Copy and paste these code on 'OnCreat' function inside of SDLActivity class.
Replace 'YOUR AD ID' with your ad's id.
Code: Select all
4. add this code on top of PythonSDLActivity.javachange this code
Code: Select all
to this.change these codeCode: Select all
to these.last, add these codes on 'OnCreate' function of PythonSDLActivity class.
Code: Select all
Done.
Now you can use build menu of Android Studio to make new APK file.
Hope you like this tutorial. Good luck.
/// 1.20.2016 updated
# IF YOU WANT TO USE EXPANSION APK.
Mostly same as when you do not use expansion apk.
1. Select 'Yes' when RenPy ask you would you like to create an expansion APK.
(Make sure you set Playstore Public Key in your rpy file)
2. Build it, and prepare Android Studio Project from rapt folder same as above tutorial.
3. Follow above tutorial and build new APK file.
4. Upload APK file you just build with Android Studio with OBB file which RenPy builded.
In fact, only thing you have to care about when you use 'Expansion APK' is 'Constants.java' file in Project.
You don't need to make every new Android Studio project whenever you make new version of game.
When you already have Android Studio Project of previous version of game,
Build new APK,OBB file from RenPy. We won't use new APK file from RenPy.
1. Change Version information on AndroidManifest.xml same as you set on RenPy Android build setting.
2. Change fileVersion and fileSize value on Constants.java. (You may can check or replace with Updated Constants.java file from Rapt folder).
3. Upload APK file from Android Studio with OBB fie from RenPy.
# You can control Size and Position of ads by change this value.
1. Change AdSize.SMART_BANNER gonna change ad size. There are preset values(constant values) like 'SMART_BANNER' under AdSize classes.
Code: Select all
2. Change input of addRule function gonna change ad Position. You can use preset values under 'RelativeLayout'.# You can turn off Ads when Player pay for inapp purchase. It's super easy.
1. Collect codes for ad from oncreate Function, bound them as one function under PythonSDLActivity class.
In my case:
Code: Select all
2. Go to 'Store.java' file, Add these codes to Store class.
3. Go to 'Playstore.java' file, Add these code to last line of restorePurchases Function.
Code: Select all
4. Add this code to oncreate function of PythonSDLActivity class.
Write this code under 'Store.create(this);'This mean your oncreate function of PythonSDLActivity class must be like this.
Code: Select all
If the download links on this page are missing, please download the SDKfrom https://www.renpy.org/dl/6.8.0/. Or click hereto download the latest version of Ren'Py.
Please consider linking to the Download Ren'Py page, which will be updated when a new version of Ren'Py is released.
You only need to download one of these three files. Each of these files contains the full Ren'Py software development kit, containing everything needed to develop Ren'Py games for Windows 2000 and up, Mac OS X 10.4 and up, and Linux x86. The development environment contains the files needed to produce games for all three platforms. Each file also includes the jEdit text editor, the Ren'Py demo, and 'The Question', an example game.
Java Requirement. Java 1.5 or later is required to run the jEdit text editor. If it's not installed on your computer, you'll need to download it from java.com. Java is not required to run Ren'Py games, only to develop your own.
License. Ren'Py is licensed under a very liberal license, that allows for free commercial and non-commercial use. Read the full license for details, but a short summary is that you can distribute Ren'Py games however you want, as long as you include LICENSE.txt.
Release History and Updates
- 2008-11-11
- There is a problem displaying a presplash image in the Mac OS X game distribution. (It doesn't show up when developing under Ren'Py.) Replacing renpy-6.8.0/ and rebuilding distributions will fix this problem.
- 2008-10-25
- Final release (6.8.0f). This fixes a bug with adding icons under Windows, and also includes some modifications to the look and feel of the jEdit text editor: The BufferTabs plugin is now included, jEdit now uses the native look and feel, and the default font size has been increased.
- 2008-10-17
- Fourth pre-release (6.8.0d). Fixed a bug building Mac applications on Windows.
- 2008-10-15
- Third pre-release (6.8.0c). Added BMFont support.
- 2008-10-14
- Second pre-release (6.8.0b). Added MudgeFont support, and fixed a number of bugs and regressions.
- 2008-10-13:
- Initial pre-release (6.8.0a).
Release Announcement
With the economy in shambles and the election becoming more and more negative, sometimes people are looking for a bit of good news. Well, now you have it, with the release of Ren'Py 6.8.0 'Good News'. This release has wide range of improvements in it:
- We've upgraded to pygame 1.8.1.
- New TrueType font handling code supports placing multiple outlines around text.
- Text can now be justified.
- Ren'Py will automatically change the icons when building windows and mac distributions.
- A new help button will launch a web browser giving your users instructions.
- Missing images are handled more gracefully, allowing one to code a game without first defining images.
Downloads of 6.8.0 and a full release announcement can be found at:
To migrate your game from Ren'Py 6.7.0 or later, copy the directory containing your game into the directory containing the new Ren'Py. Please see the 6.7.0 release notes for information about migrating from older releases.
Changelog for Ren'Py 6.8.0
Ren'Py now includes its own font-handling library, derived from pygame.font/SDL_ttf, which it uses in place of them when possible. This gives two advantages:
- Outlined text is now possible. The new style property allows you to specify one or more outlines, including offset ones. This allows for several fairly complicated text effects, similar to what you'd see in modern subtitles.
- The bug preventing fonts from being archived has probably been fixed. It should now be possible to include a font in an archive, and have that work. The archiver has been modified to allow ttf files to be archived again. Please report any bugs/crashes that occur.
There is now a new style property, that causes lines of text to have additional whitespace inserted between words so that the left and right margins are even, except on the last line of a paragraph.
Ren'Py now supports the MudgeFont and BMFont image-based font formats. The new function is used to register a MudgeFont, and the function is used to register a BMFont.
Newly-created games will have a Help option on the main and game menus. This is controlled by the variable. By default the help system shows the README.html file in the game's base directory.
If the file icon.ico is present in the base directory, it will be used as the icon of the windows exe when building the windows distribution. Similarly, the file icon.icns will be used as the icon of the Macintosh application. (Note that .icns is a different file format from .ico.)
On Mac OS X, Ren'Py will not change the application icon unless is set. More specifically, it will default to the launcher icon rather than a generic pygame icon.
The Macintosh application will now show the name of the game in the menu bar, rather than 'Ren'Py Launcher'.
The 'Continue Game' option on the main menu has been renamed 'Load Game', for consistency with the game menu.
When is set and an undefined image is used in a show or scene statement, a list of undefined images will appear centered at the top of the screen. A black screen will be show instead of any missing background. This makes it easier to write a script before all images are present.
The newly-documented method lets you change the parent of a style. The new function allows styles to be rebuilt even after the game has begun running, with some caveats. (Changes are not persisted, for one thing.)
The new style property allows one to choose how unscrollbable scrollbars are displays. None keeps the current behavior, which shows the bar normally. If set to 'insensitive', the bar becomes insensitive, while if set to 'hide', the bar is not drawn at all.
The new method can be used by user-defined displayables to convert strings into Solid or Image displayables.
Alt-F4 and Command-Q now trigger the quit event, as if you pressed the quit button on the top of the window. The first press brings up the quit prompt, and a second press forcibly terminates the game.
Alt-M and Command-M hide (iconify) the window.
The new RENPY_SCREENSHOT_PATTERN environment variable lets you configure the name of screenshot files. Ren'Py can now write out screenshots as JPGs, as well as PNGs.
Several of the libraries underlying Ren'Py have been updated. Pygame has been updated to version 1.8.1, while Freetype is now at version 2.3.7.
The presplash code now looks for presplash.jpg in the game directory if presplash.png is not found.
On Windows, config.window_icon will be scaled to 32x32 if it is wider than 32 pixels. This allows the same icon to be used across platforms.
Custom mouse cursors should now be properly hidden when the mouse leaves the window. Previously, this failed to work on the Mac OS X platform.
The launcher has been moved into the launcher/ directory. This really shouldn't matter much, but may affect packaging and translation.
Other Downloads
The following downloads may be useful if you want to run a windows-only Ren'Py program on other platforms, if you plan to port Ren'Py to a new platform, or if you want to build a distribution of Ren'Py. Recent versions of Ren'Py default to producing distributions for all three supported platforms, making these programs rarely necessary.
- renpy-6.8.0-source.tar.bz2 (Source-only distribution, with no binary components, for packagers.)
- Ren'Py Launcher for Macintosh 6.8.0 (Mac OS X)
- py4renpy 6.8.0 (Linux)
- renpy-deps 6.8.0 (library source code for license compliance, and to run Ren'Py on other platforms)